Back in April, a judge found Amazon liable for in-app purchases made by children without their parent's permission, and now he's established a method for the retailer to pay them back. According to Reuters, Amazon will have to set up a notice-and-cla…
When Kanye West runs for president, we know what at least one item on his platform will be — and there will probably be plenty of parents agreeing. We guess he doesn't consider his wife's app a "kid's game," though, considering it's using the same…
Google occasionally updates its Play Store rules to weed out inconsistent or shady behavior in Android apps, and we’re witnessing one of its larger clean-ups today. The company’s new guidelines more explicitly ban device interference: titles in the Play Store can’t modify settings or other apps without permission, and they can’t install bookmarks or icons that pitch a third-party service. Google is also adamant that any in-game purchases of virtual goods must go through its billing system. As usual, new apps have to follow these guidelines right away, while developers with existing apps have a 30-day grace period to make any changes. The policies won’t necessarily stop rogue code from sneaking into the Play Store, but Google can at least say that it gave fair warning.
Via: The Next Web
Source: Google Play Support
Last year IMDb updated its mobile application to bring folks HD-quality movie trailers to aid in their cinematic decision making. Today, iOS and Android users living in the US can act on those decisions with the addition of in-app movie ticket purchases. Purchases themselves are processed through Fandango, but doing so merely requires navigating to a preferred movie in IMDb, then choosing your preferred theater and time. The updates are available now, so head on down to the source for the new digital goodies — Monday movie night awaits!
Via: The Next Web
Apple’s dedicated “in-app purchases litigation administrator” has had a busy few days. According to CNET, he or she has been emailing some important news to the 23 million parents who’ve been involved in a long-running class action lawsuit over in-app purchases racked up by their kids. The email says that individual claims for compensation can now be sent to Cupertino as per the terms of the original settlement back in February. Disputed transactions under $30 will qualify for a nominal $5 iTunes voucher, while bigger bills may be fully refunded in cash — but only for strings of purchases made within 45 days of each other, back when there were no repeat password requests or disclaimers to get in a seven-year-old’s way. There’s a deadline of January 13th, 2014 for at least some types of claim, by which point Apple’s litigation administrator may well find themselves diverted to another urgent case.
Suffice it to say that unmonitored in-app purchases by kids have proved problematic — most of all for the parents who first learn about them through a gigantic bill. The UK’s Office of Fair Trading is concerned enough that it’s launching an investigation into whether mobile- and web-based games for the junior set are running afoul of consumer protection laws. Its six-month study will explore whether or not those games are “misleading or aggressive” when they goad kids into parting with real cash for virtual goods; the regulator also hopes to hear from game developers, app store operators and the parents themselves. OFT senior director Cavendish Elithorn tells the BBC that the investigation won’t likely ban in-app purchasing when all is said and done, but we wouldn’t be surprised if the outcome involves more than just a few app store disclaimers.
iDevices make for great 21st century babysitters, what with all the free, kid-friendly apps. But that techno-garderie does have an unfortunate downside for distracted parents: unauthorized in-app purchases made by children. In response to lawsuits and a general brouhaha over unwittingly amassed charges, Apple is now including an “Offers In-App Purchases” disclaimer to freemium apps it hosts within the iTunes App Store — not the storefronts found on iOS, the desktop app or web links. The Guardian was able to verify that the change is indeed new, but bizarrely enough it doesn’t surface on the platforms where most users (read: children) would first download a game anyway. It’s reasonable to assume the warning will extend to the rest of the company’s platforms soon, but the safety of your wallet is still not guaranteed.
Source: The Guardian
Amazon’s Appstore has offered a typical application acquisition experience, save for one important detail: in-app purchasing. Beginning today, devs can now take advantage of the familiar revenue booster already available in the iOS App Store and Google Play, through the use of the Amazon Appstore In-App Purchasing API. The service will enable Android device and Kindle Fire users to pick up expansion packs, virtual gaming currency or manage subscriptions from within individual applications, with the same one-click purchase experience available in Amazon’s online store. A handful of top devs like Disney and Conde Nast have already hopped on board, but those of you who haven’t received an early nod from AMZN can now join in on the fun as well. Click past the break for a brief video intro from the e-tailer, along with a handful of testimonials in the full press release.