The Minecraft team had a bunch of news at their MineCon Earth convention, but the biggest news may be what's not happening. Mojang and Microsoft have delayed the launches of both the Super Duper Graphics Pack and cross-platform Switch multiplayer to…
Cross-platform is the buzzword of all the big tech companies now. Every Google earnings call, like clockwork, CEO Larry Page lately dedicates considerable time upfront to talking about how the search giant is focusing on making sure users have a seamless experience and equal access to services as they switch between devices. In general, that’s already a reality if you know where to look. But there’s so much more potential.
No matter how much apps talk to one another and sync information back and forth, our devices are still essentially distinct from one another, tied together by cloud services that transfer the information to services and then back and forth between each other. But they’re still ultimately separate, and that means a lot of missed opportunity.
What I’d love to see, and what some are already exploring with projects like the Inferno cross-platform operating system, is a way for all these devices to pool not only the information and media we store on them, but also their resources and raw computing power.
Don’t get me wrong; I love that my iPad operates as a completely standalone computer, as opposed to something that needs to be continually tethered to a central tower, like some of the earliest interactive tablet screens. But the fact that I’m now carrying a fairly powerful computer in my pocket in the form of my iPhone, and that both it and my iPad can’t pool their cumulative resources when necessary to accomplish tasks better and faster is starting to seem like an unnecessary failing.
It’s much more likely that we’ll see more and more processing duties handed off to server farms with the growth of cloud services, especially since there’s greater financial incentive to make that happen in terms of being able to charge for the bandwidth needed to make it happen. But when your television, appliances, phone, router, tablet, notebooks and PCs all have powerful processors on board and plenty of computing power, much of which they aren’t even using most of the time, it seems absurd that we have turn to a remote facility miles away to handle our computing demands.
Every tech company today talks about the age of cross-platform computing, where it doesn’t matter what kind of device you use, you get access to the same content. Facebook’s recent News Feed redesign is all about unifying the experience; Microsoft made a big bet on a shared UI with Windows 8 and Windows Phone; Google is moving in that direction with ChromeOS and Android; and Apple is continually adding more features pioneered on iOS back into OS X and tightening the links between the two with services like iCloud.
Now, however, the time has come for someone to take the next step, and bring our devices together in ways that maximize the truly amazing potential they have as a collective, which dwarfs even the impressive things they can now all do on their own.
Following up on last year’s promise to build a standardized SDK for creating Smart TV apps, LG and TP Vision (the new owner of Philips’ TV business) have announced the creation of the Smart TV Alliance. Its goal is to create a “non-proprietary ecosystem” to encourage developers to make platform-independent apps based on standards like HTML5. One of the main problems currently for the Smart TV market is that there’s many different platforms, some manufacturer specific while others like Google TV and Yahoo! Widgets play across differently branded devices. Curiously, Sharp was included in the previous announcement at IFA last fall and is not mentioned by name this time around, although the press release hints at “other Japanese manufacturers” in the process of joining that will be announced accordingly. The current plan is to release SDK 2.0 by the end of this year, until then interested devs are asked to register on the group’s website for more info.