Apple has gained an entire percentage point of market share and cracked the top five smartphone manufacturers, according to the latest figures from research firm IDC. Apple’s share rose from 6 to 7 percent during the fourth quarter of last year, according to a new report (via WSJ) and though that isn’t a huge bump, it makes Apple the fifth-largest smartphone maker in China. There’s also reason to believe that Apple could climb higher still: These numbers don’t include any sales made through Apple’s partnership with China Mobile, which only began selling the iPhone on January 17, and is in the process of building out its new network to support the device across a wider swath of the population. Apple’s rise late last year might have something to do with the fact that the company opted to launch its latest iPhone models in the Greater China market simultaneously with its North American and major European market launches – this marks the first time it has done that, and likely helped boost overall iPhone sales by a considerable margin in the company’s fiscal holiday quarter. Apple also won a bigger chunk of a Chinese smartphone market that isn’t growing with nearly the speed it has in the past, so the China Mobile deal is even more significant, as it represents a way for Apple to grow its share in the key market without having to seek out new smartphone buyers. For Apple, the China Mobile deal represents a huge potential new buyer pool, and signs are good if the iPhone 5s and 5c are already helping drive up their share. But China’s own Xiaomi is nipping at its heels, coming in sixth overall among smartphone makers in the country per IDC, so that could make for a tight race between the two as the Android-based startup OEM continues to chart impressive growth at home.
A new report from China’s GPC (link via Google Translate), an industry group for game publishers, shows that China’s video game industry is now worth 83.17 billion RMB (or $13 billion), a 40% increase over the past 12 months (h/t Games In Asia). While the growth may not be surprising, the fact that most of that revenue came from PC-based games may be, especially considering the amount of attention that has been focused on the rise of mobile in China.
China boasts the world’s fastest growing market for mobile devices and, like in the rest of the world, games dominate the amount of time users spend in apps. The top publishers there already include overseas companies like Electronic Arts, Gameloft, Glu and Rovio, and launch of WeChat’s gaming platform in July promises even more opportunities for foreign game developers.
Sino American Global Entertainment, a partnership with IMG Artists in the United States and China Arts and Entertainment Group, aims to create new paths for performances and marketing in both countries.
Recent years saw the birth of many new online brands in China, with Xiaomi being the most notable one with its complete ecosystem on top of aggressive pricing. And at last, it looks like local competitor Oppo wants a share of that pie as well. Acc…
Back in the days before worldwide Disrupts and 1,300-person meetups, I used to travel to various countries and hold ad hoc meetups. Well I’m doing it again in Hong Kong and Shenzhen this week and I’d love to see you there.
Looks like Lenovo and its executives are taking a page out of Huawei’s book to start leaking its own products, with the victim this time being an oddly named Yoga Tablet. Our source told us that unlike the Yoga laptop series, this mysterious devic…