Gaming TV show ‘Starcade’ is making a comeback

Veteran gamers will have more than a few fond memories of Starcade, the first video game-oriented TV show. Well, it's about to come roaring back: Shout Factory has bought the rights to create a reboot of the series. It's too early to say how they'l…

HTC wants to bring back the arcade for its VR gear

HTC's high-end VR gear is expensive and takes up a fair amount of space that most people simply don't have. That's why the company is hoping to bring back the old-fashioned arcade in the hope of giving more people access to the future of gaming. At a…

Atari co-founder Nolan Bushnell launches a VR company

Atari's Nolan Bushnell is busier than ever these days — in addition to his mobile game efforts, the video game pioneer is launching a virtual reality company. Modal VR is promising a combination of hardware and software that delivers high-end virtua…

World’s first ‘gamer hotel’ opens in Amsterdam

The first hotel dedicated to serving gamers has opened for business in Amsterdam. The Arcade Hotel, as it is named, is located in the city's De Pijp area. Each of its 36 rooms include gratis consoles and games. Guests can also use loaner handhelds fo…

Tiny Arcade Lets The Smallest Of Us Experience Stand Up Arcade Action

1f90af4f9cba2abc55c58fd6fc2949cd_original Day 3 – My experiment, though a success, has led to a terrible side effect. Now that I am a mere 3 inches tall I am able to perform a number of exciting feats including the exploration of a gopher hole and the systematic cleaning of my home’s heating ducts. However, I have found that I am now horribly bored. I cannot read a normal book and even ebooks are difficult to manage due to… Read More

Razer Atrox arcade stick entices Xbox 360 fighters with swappable parts

Razer Atrox arcade stick entices Xbox 360 fighters with pro focus, swappable parts

Look out, MadCatz — Razer’s ready to add an Xbox 360 arcade stick to its peripheral lineup. The $200 Atrox should please serious button mashers, thanks to Sanwa-sourced controls and completely customizable parts. A total of 10 buttons sit alongside the joystick, and you’ll find storage compartments for an additional stick and the bundled 13-foot detachable USB cable under the lid. Fighting game enthusiasts can pre-order the Atrox beginning on May 21st from Razer’s online store, with global availability set for June — Japan’s lucky shores will see it this month. There’s no word on variations for other systems, but that may be the price to pay for the integrated Xbox Live headset jack. Catch a render of its internals and a press release after the break.

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Source: Razer

Visualized: Engadget Expand’s pier of arcade

Visualized Engadget Expand's pier of arcade

There are very few things on this Earth that can make a view of the San Francisco Bay even more gorgeous than it already is, and a pier with 67 arcade games lined up side-by-side certainly qualifies as one of them. This stockpile of amusement will soon be making its way into our exhibit hall at Fort Mason for the Engadget Expand afterparty, and we captured this glorious vista fresh off the delivery truck. The usual suspects are here: NBA Jam, Street Fighter, Tetris, Tron, Pac-man, Qbert and even Donkey Kong, along with a litany of other classics. Take a quick break this evening and have yourself a good long look at our gallery of goodies below, as well as a video showing the setup in all its glory.

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Sega Rally Arcade Machine Mashed Up With Remote Control Cars For Real Racing Robotics

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Sega Rally at the arcade was a blast when I was growing up, and it probably still is, though I haven’t played it in a few years. But Portuguese hardware hacker Luis Sobral (aka The Arcade Man) and robotics company Artica made it even better during the recent Sapo Codebits VI conference by introducing remote-controlled cars into the mix, along with cameras and an Arduino receiver to grab transmitted acceleration, braking and turning commands relayed from the arcade cabinet.

The end result is an arcade game that lets racers go head-to-head in remote-controlled, real-world races – what you see on-screen is what the remote-controlled car is seeing, and your steering wheel, brake and gas all control that vehicle’s movement through physical space. Two drivers can go head-to-head, and two cameras mounted on the RC vehicles provided either a front-facing view (which Sobral says proved incredibly challenging for drivers) essentially at ground level, or a higher up perspective looking down on the car from behind, much like you’d get in any modern video game racing simulation.

The rear camera took a few tries to get right, according to Sobral, since finding a way to fix the camera in the required position, while still ensuring it could withstand crashes and bumps turned out to be a challenge. Eventually a piece of PVC piping proved durable and stable enough to withstand even the most gruelling races.

Check out a shortened version of the entire process in the video above. It’s an amazing undertaking, especially as an impromptu weekend project, and the end result looks like something I’d be happy to spend hours playing. The chiptunes soundtrack to the video is pretty darn catchy, too.